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Dust Devil

(image)

A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as a sand storm when riled.

Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. This unit can hide in desert type terrain and remain undetected by its enemies. Dust Devils are restricted to land, they cannot move over aquatic terrain (with the exception of fords).

Information

Advances from:
Advances to:
Cost: 22
HP: 26
Movement: 8
XP: 50
Level: 1
Alignment: neutral
IDDust Devil
Abilities: camouflage, dust recuperation

Attacks (damage - count)

(image)twister
melee
3 - 8
impact
swarm
(image)sand storm
ranged
3 - 7
impact
swarm

Resistances

(icon) blade30% (icon) pierce50%
(icon) impact50% (icon) fire20%
(icon) cold-20% (icon) arcane-30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef9950%
(icon) Deep Water9950%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove250%
(icon) Sand150%
(icon) Shallow Water9950%
(icon) Swamp9950%
(icon) Unwalkable250%
(icon) Village150%