Dust Devil
A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as a sand storm when riled.
Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. This unit can hide in desert type terrain and remain undetected by its enemies. Dust Devils are restricted to land, they cannot move over aquatic terrain (with the exception of fords).
Information
Advances from: | |
Advances to: | |
Cost: | 22 |
HP: | 26 |
Movement: | 8 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
ID | Dust Devil |
Abilities: | camouflage, dust recuperation |
Attacks (damage - count)
twister melee | 3 - 8 impact | swarm | |
sand storm ranged | 3 - 7 impact | swarm |
Resistances
blade | 30% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 20% | |||
cold | -20% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 50% | |
Coastal Reef | 99 | 50% | |
Deep Water | 99 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 99 | 50% | |
Swamp | 99 | 50% | |
Unwalkable | 2 | 50% | |
Village | 1 | 50% |